Abstract
Artificial intelligence (AI) in computer games can enhance the player experience by providing more realistic and dynamic interactions with non-player characters and/or the game environment and is, therefore, an essential skill for game development students to acquire. In this paper, we discuss ten active learning prototypes for undergraduate game development students focusing on AI for Games. The prototypes were implemented in the Unity game engine, and each prototype considers a particular technique or set of algorithms. Depending on the prototype, students are required to interact with it on two levels: 1) by running it within the Unity editor, manipulating the respective technique's parameters, and experimenting and/or playing with the implemented demo or game; or, 2) in addition to the previous level, by actively changing and expanding the provided code to achieve the desired behavior or result. We performed a survey immediately after contact with the prototypes and found that they were easy for the students to manipulate and/or build upon, and most significantly, that they helped students understand the associated techniques and algorithms.
Original language | English |
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Title of host publication | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Publisher | IEEE Computer Society |
ISBN (Electronic) | 9798350322774 |
DOIs | |
Publication status | Published - 2023 |
Event | 5th Annual IEEE Conference on Games, CoG 2023 - Boston, United States Duration: 21 Aug 2023 → 24 Aug 2023 |
Publication series
Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
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ISSN (Print) | 2325-4270 |
ISSN (Electronic) | 2325-4289 |
Conference
Conference | 5th Annual IEEE Conference on Games, CoG 2023 |
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Country/Territory | United States |
City | Boston |
Period | 21/08/23 → 24/08/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Funding
This work was funded by Fundac¸ão para a Ciência e a Tecnologia under grants UIDB/04111/2020 (COPELABS), UIDB/05380/2020 (HEI-Lab), and EXPL/COM-OUT/0882/2021 (Project PlayersAll).
Funders | Funder number |
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Fundação para a Ciência e a Tecnologia | EXPL/COM-OUT/0882/2021, UIDB/04111/2020, UIDB/05380/2020 |
Keywords
- EDUCATION
- COMPUTER GAMES
- COMPUTER GAMES DEVELOPMENT
- LEARNING
- ARTIFICIAL INTELLIGENCE
- VIDEOGAMES
- COMPUTER SCIENCE