LOUIS PHILIPPE SIMÕES CASTELO BRANCO LOPES
Calculated based on number of publications stored in Pure and citations from Scopus
20122024

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  • 2024

    Subtractive design practices and 2010's new wave of Indie Horror Games

    Fernandes, P. M. A., Neves, P. & Lopes, P., 21 May 2024, Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024. Smith, G., Whitehead, J., Samuel, B., Spiel, K. & van Rozen, R. (eds.). Association for Computing Machinery, p. 29 1 p. 29. (Proceedings of the 19th International Conference on the Foundations of Digital Games).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • 2023

    Active learning prototypes for teaching game AI

    Fachada, N., Barreiros, F. F., Lopes, P. & Fonseca, M., 2023, Proceedings of the 2023 IEEE Conference on Games, CoG 2023. IEEE Computer Society, (IEEE Conference on Computatonal Intelligence and Games, CIG).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)
  • Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety

    Ferreira, M., Pinha, A., Fonseca, M. & Lopes, P., 12 Apr 2023, Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery, 15. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • Early Playtesting with Clients and Therapists of More Game-Like Therapy

    Neves, P., Fernandes, P., Nunes, I., Fonseca, M. & Lopes, P., 2023, Proceedings of the 2023 IEEE Conference on Games, CoG 2023. IEEE Computer Society, (IEEE Conference on Computatonal Intelligence and Games, CIG).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games

    Rodrigues, P., Fonseca, M. & Lopes, P., 12 Apr 2023, Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery, 49. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • 2022

    Improving the CS Curriculum of a Top-Down Videogames BA

    Fachada, N., Serra, P., Códices, N., Luz, F., Andrade, D. N. D. M. G. D., LOPES, L. P. S. C. B., Fonseca, M. M. & Neves, P. P., 21 Nov 2022, Proceedings CSERC 2022 - 11th Computer Science Education Research Conference. Stikkolorum, D., Rahimi, E. & Stuurman, S. (eds.). Association for Computing Machinery, p. 62-63 2 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    File
    3 Citations (Scopus)
  • 2021

    Towards effectively adapting games: What needs to be conquered to achieve adaptation

    Lopes, P. & Fonseca, M., 2021, 22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021. Veloso, A., Mealha, O. & Costa, L. (eds.). EUROSIS, p. 43-50 8 p. (22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)
  • Towards Recognizing Emotion in the Latent Space

    Fanourakis, M., Chanel, G., Elalamy, R. & Lopes, P., 22 Mar 2021, 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2021. Institute of Electrical and Electronics Engineers Inc., p. 364-367 4 p. 9430963. (2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2021).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • 2020

    Exploring Blink-Rate Behaviors for Cybersickness Detection in VR

    Lopes, P., Tian, N. & Boulic, R., Mar 2020, Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020. Institute of Electrical and Electronics Engineers Inc., p. 795-796 2 p. 9090607. (Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    6 Citations (Scopus)
  • Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR

    Lopes, P., Tian, N. & Boulic, R., 16 Oct 2020, Proceedings - MIG 2020: 13th ACM SIGGRAPH Conference on Motion, Interaction, and Games. Spencer, S. N. (ed.). Association for Computing Machinery, Inc, 3426906. (Proceedings - MIG 2020: 13th ACM SIGGRAPH Conference on Motion, Interaction, and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    26 Citations (Scopus)
  • On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture

    Tian, N., Clement, R., Lopes, P. & Boulic, R., Aug 2020, IEEE Conference on Games, CoG 2020. IEEE Computer Society, p. 359-366 8 p. 9231830. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2020-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    9 Citations (Scopus)
  • Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena

    Lopes, P. & Boulic, R., 15 Sept 2020, Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (eds.). Association for Computing Machinery, 82. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    3 Citations (Scopus)
  • User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning

    Chanel, G. & Lopes, P., 2020, Augmented Cognition. Theoretical and Technological Approaches - 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Schmorrow, D. D. & Fidopiastis, C. M. (eds.). Springer, p. 3-23 21 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12196 LNAI).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    17 Citations (Scopus)
  • 2019

    On the influence of the supine posture on simulation sickness in virtual reality

    Marengo, J., Lopes, P. & Boulic, R., Aug 2019, IEEE Conference on Games 2019, CoG 2019. IEEE Computer Society, 8848098. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 2019-August).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    15 Citations (Scopus)
  • 2018

    Towards a better gold standard: Denoising and modelling continuous emotion annotations based on feature agglomeration and outlier regularisation

    Wang, C., Pun, T., Lopes, P. & Chanel, G., 15 Oct 2018, AVEC 2018 - Proceedings of the 2018 Audio/Visual Emotion Challenge and Workshop, co-located with MM 2018. Association for Computing Machinery, Inc, p. 73-81 9 p. (AVEC 2018 - Proceedings of the 2018 Audio/Visual Emotion Challenge and Workshop, co-located with MM 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    10 Citations (Scopus)
  • 2017

    RankTrace: Relative and unbounded affect annotation

    Lopes, P., Yannakakis, G. N. & Liapis, A., 2 Jul 2017, 2017 7th International Conference on Affective Computing and Intelligent Interaction, ACII 2017. Institute of Electrical and Electronics Engineers Inc., p. 158-163 6 p. (2017 7th International Conference on Affective Computing and Intelligent Interaction, ACII 2017; vol. 2018-January).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    58 Citations (Scopus)
  • 2016

    Framing tension for game generation

    Lopes, P., Liapis, A. & Yannakakis, G. N., 2016, Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016. Pachet, F., Cardoso, F. A., Corruble, V. & Ghedini, F. (eds.). Sony CSL, p. 205-212 8 p. (Proceedings of the 7th International Conference on Computational Creativity, ICCC 2016).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    15 Citations (Scopus)
  • Sonancia: A multi-faceted generator for horror

    Lopes, P., Liapis, A. & Yannakakis, G. N., 2 Jul 2016, 2016 IEEE Conference on Computational Intelligence and Games, CIG 2016. IEEE Computer Society, 7860445. (IEEE Conference on Computatonal Intelligence and Games, CIG; vol. 0).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    2 Citations (Scopus)
  • 2015

    Targeting horror via level and soundscape generation

    Lopes, P., Liapis, A. & Yannakakis, G. N., 2015, Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015. The AAAI Press, p. 37-43 7 p. (Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015; vol. 2015-November).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    16 Citations (Scopus)
  • The geometry friends game AI competition

    Prada, R., Lopes, P., Catarino, J., Quiterio, J. & Melo, F. S., 4 Nov 2015, 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings. Institute of Electrical and Electronics Engineers Inc., p. 431-438 8 p. 7317949. (2015 IEEE Conference on Computational Intelligence and Games, CIG 2015 - Proceedings).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    21 Citations (Scopus)
  • 2014

    Investigating collaborative creativity via machine-mediated game blending

    Yannakakis, G. N. & Lopes, P., 2014, Doctoral Consortium - Papers from the 2014 AIIDE DC, Technical Report. AI Access Foundation, p. 10-13 4 p. (AAAI Workshop - Technical Report; vol. WS-14-19).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • The C2create authoring tool: Fostering creativity via game asset creation

    Lopes, P., Liapis, A. & Yannakakis, G. N., 21 Oct 2014, IEEE Conference on Computatonal Intelligence and Games, CIG. IEEE Computer Society, 6932916. (IEEE Conference on Computatonal Intelligence and Games, CIG).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)
  • 2013

    One for all, all for one: Agents with social identities

    Dimas, J., Lopes, P. & Prada, R., 2013, Cooperative Minds: Social Interaction and Group Dynamics - Proceedings of the 35th Annual Meeting of the Cognitive Science Society, CogSci 2013. Knauff, M., Sebanz, N., Pauen, M. & Wachsmuth, I. (eds.). The Cognitive Science Society, p. 2195-2200 6 p. (Cooperative Minds: Social Interaction and Group Dynamics - Proceedings of the 35th Annual Meeting of the Cognitive Science Society, CogSci 2013).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    3 Citations (Scopus)
  • 2012

    The traveling percussionist

    Lopes, P. & Urbano, P., 2012, Evolutionary and Biologically Inspired Music, Sound, Art and Design - First International Conference, EvoMUSART 2012, Proceedings. p. 165-175 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 7247 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)
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