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Biography
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Collaborations and top research areas from the last five years
Projects
- 2 Finished
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Y4Y: Youth for Youth
Mira, C. P. G. E. S. (PI), LUZ, F. S. B. D. C. (Researcher), Barroso, I. L. (Researcher), FONSECA, M. M. L. D. (Researcher) & Neves, P. P. (Researcher)
1/01/21 → 28/02/23
Project: Research
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TEGA: Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
Mira, C. P. G. E. S. (Researcher), LUZ, F. S. B. D. C. (Researcher), Barroso, I. L. (Researcher), FONSECA, M. M. L. D. (Researcher) & Neves, P. P. (Researcher)
19/10/20 → 19/10/20
Project: Research
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30 Years of Sony PlayStation: a revolution in play and youth culture
Sousa, C. & Barroso, I., 2025, Children's Media Yearbook 2025. Kirkham, H., Sinclair, L. & Woodfall, A. (eds.). The Children's Media Foundation, p. 30-33Research output: Chapter in Book/Report/Conference proceeding › Chapter
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Videogame students in Portuguese higher education: perceptions, motivations, and playing habits – a case study
Ivan, B. & Sousa, C., 1 Jan 2024, Videogame Sciences and Arts - 13th International Conference, VJ 2023, Revised Selected Papers. Vale Costa, L., Zagalo, N., Veloso, A. I., Vairinhos, M., Gomes, D., Clua, E. & Arnab, S. (eds.). Springer Science and Business Media Deutschland GmbH, Vol. 1984. p. p. 49-58 10 p. (Communications in Computer and Information Science; vol. 1984).Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
2 Citations (Scopus) -
Playing at class: Increasing the awareness of tabletop game design for videogame development
Sousa, M. & Barroso, I., 2022, 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022. Barbas, H. & Geril, P. (eds.). EUROSIS, p. 81-88 8 p. (23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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The Challenges and Opportunities of Analogue Game-Based Learning
Medeišienė, R. A., Ščiukauskė, I., Karasa, D., Maratou, V., Chaliampalias, R., Moore, J. D., Abdullahi, Y., Hasani, S., Sousa, C., Luz, F. C., Ivan, B., Neves, P. & Fonseca, M. M., 2021, London South Bank University. 24 p.Research output: Book/Report › Commissioned report › peer-review
Open Access -
The relation between gamers audiences and gaming industry workforce
Barroso, I., 2020, In: International Journal of Film and Media Arts. 5, 1, p. 6-12Research output: Contribution to journal › Article › peer-review
Open AccessFile1 Citation (Scopus)5 Downloads (Pure)
Activities
- 2 Oral presentation
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Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits - a Case Study
Barroso, I. L. (Speaker) & Mira, C. P. G. E. S. (Speaker)
29 Nov 2023Activity: Talk or presentation › Oral presentation
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Game-based learning - mechanics of inclusivity
Rye, S. (Speaker), Medeišienė, R. A. (Speaker), Ščiukauskė, I. (Speaker), Maratou, V. (Speaker), Karasa, D. (Speaker), Abdullahi, Y. (Speaker), Chaliampalias, R. (Speaker), Mira, C. P. G. E. S. (Speaker), LUZ, F. S. B. D. C. (Speaker), Barroso, I. L. (Speaker), Neves, P. P. (Speaker) & FONSECA, M. M. L. D. (Speaker)
18 Jan 2022Activity: Talk or presentation › Oral presentation