Projects per year
Personal profile
Biography
Lead PlayStation® First Project Manager, working within the development & deployment of videogames projects. Winner of PlayStation® Talents - PlayStation Prémios® Awards 2017 with "Out of Line", plus Nordic Game Discovery Contest Winner with "Obscuria". Responsible in budgetary control, coordination of Public Relations, Marketing and project development.
Managing videogame development teams, encompassing Services Providers, Agencies and Development studios. Founder of GameNest® Lisbon academic programme.
Book author, three published titles: "História dos Videojogos - A génese da Indústria" and Revolução Interactiva - Compêndio Visual de Computadores, Jogos Electrónicos, Consolas Domésticas e Portáteis", co-Author in "Service Games: The Rise and Fall of SEGA".
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Fingerprint
Dive into the research topics where Ivan Lopes Barroso is active. These topic labels come from the works of this person. Together they form a unique fingerprint.
- 1 Similar Profiles
Collaborations and top research areas from the last five years
Recent external collaboration on country/territory level. Dive into details by clicking on the dots or
Projects
- 2 Finished
-
Y4Y: Youth for Youth
Mira, C. P. G. E. S. (PI), LUZ, F. S. B. D. C. (Researcher), Barroso, I. L. (Researcher), FONSECA, M. M. L. D. (Researcher) & Neves, P. P. (Researcher)
1/01/21 → 28/02/23
Project: Research
-
TEGA: Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
Mira, C. P. G. E. S. (Researcher), LUZ, F. S. B. D. C. (Researcher), Barroso, I. L. (Researcher), FONSECA, M. M. L. D. (Researcher) & Neves, P. P. (Researcher)
19/10/20 → 19/10/20
Project: Research
-
Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits – A Case Study
Ivan, B. & Sousa, C., 1 Jan 2024, Videogame Sciences and Arts - 13th International Conference, VJ 2023, Revised Selected Papers. Vale Costa, L., Zagalo, N., Veloso, A. I., Vairinhos, M., Gomes, D., Clua, E. & Arnab, S. (eds.). Springer Science and Business Media Deutschland GmbH, p. 49-58 10 p. (Communications in Computer and Information Science; vol. 1984).Research output: Chapter in Book/Report/Conference proceeding › Chapter
-
The relation between gamers audiences and gaming industry workforce
Ivan, B., 2020, In: International Journal of Film and Media Arts.Research output: Contribution to journal › Article
Open AccessFile1 Citation (Scopus)3 Downloads (Pure)