Projects per year
Personal profile
Biography
Lead PlayStation® First Project Manager, working within the development & deployment of videogames projects. Winner of PlayStation® Talents - PlayStation Prémios® Awards 2017 with "Out of Line", plus Nordic Game Discovery Contest Winner with "Obscuria". Responsible in budgetary control, coordination of Public Relations, Marketing and project development.
Managing videogame development teams, encompassing Services Providers, Agencies and Development studios. Founder of GameNest® Lisbon academic programme.
Book author, three published titles: "História dos Videojogos - A génese da Indústria" and Revolução Interactiva - Compêndio Visual de Computadores, Jogos Electrónicos, Consolas Domésticas e Portáteis", co-Author in "Service Games: The Rise and Fall of SEGA".
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Projects
- 2 Finished
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Y4Y: Youth for Youth
Mira, C. P. G. E. S. (PI), LUZ, F. S. B. D. C. (Researcher), Barroso, I. L. (Researcher), FONSECA, M. M. L. D. (Researcher) & Neves, P. P. (Researcher)
1/01/21 → 28/02/23
Project: Research
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TEGA: Training the Educators to Facilitate the Teaching and Assessment of Abstract Syllabus by the Use of Serious Games
Mira, C. P. G. E. S. (Researcher), LUZ, F. S. B. D. C. (Researcher), Barroso, I. L. (Researcher), FONSECA, M. M. L. D. (Researcher) & Neves, P. P. (Researcher)
19/10/20 → 19/10/20
Project: Research
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Videogame students in Portuguese higher education: perceptions, motivations, and playing habits – a case study
Ivan, B. & Sousa, C., 1 Jan 2024, Videogame Sciences and Arts - 13th International Conference, VJ 2023, Revised Selected Papers. Vale Costa, L., Zagalo, N., Veloso, A. I., Vairinhos, M., Gomes, D., Clua, E. & Arnab, S. (eds.). Springer Science and Business Media Deutschland GmbH, Vol. 1984. p. p. 49-58 10 p. (Communications in Computer and Information Science; vol. 1984).Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
1 Citation (Scopus) -
Playing at Class: Increasing the Awareness of Tabletop Game Design for Videogame Development
Sousa, M. & Barroso, I., 2022, 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022. Barbas, H. & Geril, P. (eds.). EUROSIS, p. 81-88 8 p. (23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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The Challenges and Opportunities of Analogue Game-Based Learning
Medeišienė, R. A., Ščiukauskė, I., Karasa, D., Maratou, V., Chaliampalias, R., Moore, J. D., Abdullahi, Y., Hasani, S., Sousa, C., Luz, F. C., Ivan, B., Neves, P. & Fonseca, M. M., 2021, London South Bank University. 24 p.Research output: Book/Report › Commissioned report › peer-review
Open Access