Computer Science
Game Design
100%
videogame
100%
Case Study
75%
Augmented Reality
60%
Design Experiment
50%
Robot
50%
Conversion Process
50%
Game Development
50%
Computer Generated Images
50%
Perceived Challenge
50%
stereo-image
50%
Comparison Study
50%
Animation Process
50%
Film Production
50%
Digital Technique
50%
Game Playing
50%
stereo pair
50%
Motion Capture
50%
Digitalization
50%
Environment Interaction
50%
Secondary Schools
50%
Ethical Principle
50%
Realism
25%
Interactive Communication
25%
Multimedia
25%
Multiplayer Game
25%
Serious Game
25%
Gamification
25%
Emotional Experience
25%
Design Practice
25%
Scale Interaction
25%
Perceived Level
25%
Use Case
25%
Telephone
25%
Raise Awareness
25%
Research Project
25%
Disadvantaged Group
25%
Educational Game
14%
Theoretical Framework
12%
Physical Interface
10%
Direct Manipulation
10%
Design Solution
7%
Census Data
7%
Design Perspective
7%
Psychology
Narrative
100%
Empathy
91%
Gamification
91%
Case Study
75%
Psychological Intervention
50%
Stereopsis
50%
Practitioners
50%
High School Student
50%
Sedentary Behavior
50%
Role-Playing
50%
Interpersonal Relationship
50%
Healthy Aging
50%
Spatial Learning
50%
Recreation
50%
Biofeedback
50%
Ethics
50%
Systematic Review
50%
Educational Game
50%
Creative Process
50%
Cognitive Development
50%
Social Interaction
50%
Montreal Cognitive Assessment
25%
Cognitive Functioning
25%
School Environment
25%
Gaming
25%
Psychological Effect
25%
Focus Group
25%
Job Satisfaction
20%
Mental Health
16%
Psychological Well-Being
16%
Psychoeducation
10%
Body Mass Index
10%
Physical Activity
10%
Quality of Life
10%
Body Composition
10%
Arts and Humanities
Digital
100%
Digital Fiction
50%
Intellectual Disability
50%
repercussions
50%
New Media
50%
Tradition
50%
Documentary
50%
Artificial
25%
Cybernetics
25%
live-action
19%
Genre
14%
Technique
12%
Esthetics
12%
footage
12%
Film Industry
12%
traditional stories
12%
sub-genre
12%
Motion Capture
12%
visual effects
12%
Anime
12%
Technical
12%
Animated Film
12%
Technological Change
12%
TV
7%
viewer
7%
World War II
7%
Genre Film
7%
filmmaker
7%
Educators
6%
Democratization
6%
Collaborative
6%
Designer
6%
Carers
6%