Personal profile
Biography
Graduated in Computer Engineering (IT programming major and computer graphics specialization) in 2000, at Instituto Superior Técnico (Lisboa).
After graduating, he worked on the game industry (on educational/ children¿s titles), and in systems integration (provisioning and monitoring of telecommunication systems).
Afterwards he cofounded two companies: Spellcaster Studios which was a game developer and Widecast Technologies, which developed Digital TV software and PSI/SI spoolers.
In 2010, he sold the companies and movedto Divitel B.V., a systems integrator based in the Netherlands, working as Chief Software Architect and implementation engineer for all the software-related products.
He then got back into game development by joining the team at B5 Studios / Biodroid Pocket Studio as a contractor for several projects, later joining Fun Punch Games as a senior developer for Strikers Edge.
Currnetly, he still works at FPG on some secret titles!
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Collaborations and top research areas from the last five years
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Generating 3D Terrain with 2D Cellular Automata
Fachada, N., Rodrigues, A. R., De Andrade, D. & Lopes, P., 2025, Proceedings of the IEEE 2025 Conference on Games, CoG 2025. IEEE Computer Society, p. 1-4 4 p. (IEEE Conference on Computatonal Intelligence and Games, CIG).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Liminal Procedural Horror
de Andrade, D., Lopes, P. & Fachada, N., 2025, 2025 IEEE Conference on Games (CoG). Institution of Electrical Engineers (IEE), p. 1-4 4 p. (2025 IEEE Conference on Games (CoG)).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Generating 3D Terrain with 2D Cellular Automata
Fachada, N., Rodrigues, A. R., de Andrade, D. & Lopes, P., 1 Jun 2024, 4 p.Research output: Working paper › Preprint
Open AccessFile8 Downloads (Pure) -
Automated Generation of Map Pieces for Snappable Meshes
Fachada, N. & Andrade, D. N. D. M. G. D., 12 Apr 2023, Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023. Lopes, P., Luz, F., Liapis, A. & Engstrom, H. (eds.). Association for Computing Machinery, 2. (ACM International Conference Proceeding Series).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access1 Citation (Scopus)1 Downloads (Pure)
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Ooops -Tale of a Gamedev Studio and Anatomy of a Failure
de Andrade, D. (Speaker)
18 Sept 2026Activity: Talk or presentation › Invited talk
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Game Creators Club - April
de Andrade, D. (Organiser) & Almeida, W. R. D. (Organiser)
1 Apr 2026Activity: Participating in or organising an event › Organising a conference, workshop, ...