Psychology
Physical Activity
94%
Psychology
67%
Adolescence
66%
Systematic Review
66%
Psychometrics
43%
Mental Health
41%
Case Study
35%
Quality of Life
34%
Meta-Analysis
23%
Body Mass Index
23%
Decision Making
20%
Intimate Partner Violence
18%
Self-Report
17%
Factor Analysis
16%
Narrative
16%
Fitness
15%
Practitioners
15%
Artificial Intelligence
14%
Self-Efficacy
14%
Self-Determination Theory
14%
Qualitative Study
14%
Sedentary Behavior
13%
Physical Education
12%
Public Health
12%
Convergent Validity
12%
Physical Exercise
12%
Thematic Analysis
12%
Focus Group
12%
Information Technology
11%
Cognitive Function
11%
Measurement Invariance
11%
Semistructured Interview
11%
Intervention Program
11%
Body Composition
11%
Psychopathy
11%
Autonomy
11%
Mediation Model
11%
Construct Validity
11%
Regression Analysis
10%
Social Support
10%
Executive Function
10%
Life Satisfaction
9%
Self-Esteem
9%
Scoping Review
9%
Mediation Analysis
9%
Leisure Activity
8%
Wellbeing
8%
Quantitative Study
8%
Posttraumatic Stress Disorder
8%
Coping Strategies
8%
Psychological Distress
8%
Healthcare
8%
Facebook
8%
Instagram
8%
Discriminant Validity
8%
Self-Regulation
8%
Physical Activity Level
7%
Eye Movement
7%
Cognitive Functioning
7%
Mixed Methods
7%
Study Design
7%
Analysis of Variance
7%
Empathy
7%
Caregiver
7%
Coping Behavior
7%
Resistance Training
7%
Health and Well-Being
7%
Intellectual Disability
7%
Team Sport
7%
Health Literacy
6%
Fibromyalgia
6%
Digital Media
6%
Body Weight
6%
Emotion Regulation
6%
Psychological Intervention
6%
Depression
6%
Exploratory Factor Analysis
6%
Healthy Lifestyle
6%
Longitudinal Study
6%
Eye-Tracking
6%
Health Promotion
6%
Statistical Analysis
6%
Cognitive Process
6%
Academic Performance
6%
Self-Report Questionnaire
5%
Media Literacy
5%
Gaming
5%
Conceptual Framework
5%
Sensation of Hearing
5%
Qualitative Research
5%
Regression Model
5%
Individual Differences
5%
Social Interaction
5%
Criterion Validity
5%
Cognitive Assessment
5%
Critical Thinking
5%
Cognitive Flexibility
5%
Social Responsibility
5%
Digital Literacies
5%
Social Sciences
Portugal
100%
Case Study
36%
Systematic Review
26%
Europe
22%
COVID 19 Epidemic
17%
Brazil
16%
COVID-19
16%
Physical Activity
13%
Youth
13%
Artificial Intelligence
13%
Entrepreneurship
12%
Literature Reviews
11%
Information Technology
11%
Focus Group
10%
Co-Creation
10%
Professional Occupations
9%
Emotions
9%
Qualitative Research
9%
Narrative
9%
Educational Policy
9%
Research Project
8%
Spain
8%
Legislation
8%
Content Analysis
8%
Instagram
8%
Decision Making
8%
Human Resources
8%
Media Education
8%
Social Network
7%
University Students
7%
Democracy
7%
Globalization
6%
Semi-Structured Interview
6%
Learning Process
6%
Spanish
6%
Administrative Structure
6%
Revolutions
6%
Foreign Students
6%
Everyday Life
6%
Twentieth Century
6%
Italy
6%
Territory
6%
Business Model
6%
Game-Based Learning
6%
UK
5%
Knowledge Management
5%
Sustainable Development
5%
Human Rights
5%
Mental Health
5%
Influencer
5%
Scientific Methods
5%
Facebook
5%
Open-Innovation
5%
USA
5%
Latin America
5%
Autonomy
5%
Good Practice
5%
In-Depth Interview
5%
Organisation for Economic Co-Operation and Development
5%
Computer Science
Case Study
39%
Wireless Sensor Network
21%
Internet-Of-Things
21%
Received Signal Strength
20%
Artificial Intelligence
18%
Unmanned Aerial Vehicle
17%
Blockchain
15%
Localization Problem
15%
Decision-Making
14%
Virtual Reality
13%
videogame
12%
Information Technology
10%
maximum-likelihood
9%
Research Project
9%
Computational Complexity
9%
Machine Learning
9%
Learning System
9%
Approximation (Algorithm)
7%
Digitization
7%
Optimization Problem
7%
Game Design
6%
Generalized Trust
6%
Noma
6%
Machine Learning Algorithm
6%
Optimization Algorithm
5%
Comparative Analysis
5%
Media Literacy
5%
Metaheuristics
5%
Information System
5%
Supply Chain
5%
Social Network
5%
Least Squares Method
5%
Long Short-Term Memory Network
5%
Smart City
5%
Learning Experiences
5%
Wireless Networks
5%
game based learning
5%
Instagram
5%
Mobile Internet
5%
Energy Efficiency
5%
Business Models
5%
Neural Network
5%